5 things to know about Far Cry 5
Far Cry 5 released on March 27, 2018 as a first-person shooter (FPS) with action and adventure. It was developed by Ubisoft Toronto and Ubisoft Montreal. It is available on Xbox One, Playstation 4 and Microsoft Windows. The setting is Hope County, Montana a fictional place where a cult called The Project at Eden’s Gate and it’s charismatic preacher Joseph Seed rule over the area. A Junior Deputy, works alongside the Resistance after he becomes trapped in their task force to free the county from Joseph and his tyrannical cult.
The game is set up so that the player can explore an open world environment by walking or using vehicles. This time the character’s appearance is customizable by the player as opposed to the older games where the player had to be a set character. Great emphasis has been put on close-quarters combat this time around with the addition of a wide range of melee weapons along with a gamut of ranged and explosive ones as well. In addition to a new ballistics system where bullets drop over a distance to mimic reality.
In previous titles, outposts represented small parts of the map where the player was supposed to neutralize or kill the enemy to free it up. There were a multiple number of ways that the player could accomplish this and so the open world setting in this game was designed as a model of that as described by the creative director Dan Hay. He also stated that he wanted to create an experience where two players that start at the same place, go in opposite directions and have separate experiences so they could have stories to tell one another. To accomplish this the beginning has little specific gameplay or instruction to guide the player, instead just leaving him on his own to figure out. The game world is open to the player after finishing the starting few missions. Civilians react according to the player’s actions by going back to an area after the cult has been removed. They may also give their support and make others help you. Having the locals support you is known as the recruitment system similar to Guns for Hire or the Buddy system in previous titles.
There are also NPCs called Specialists that have special skills but meeting them depends solely on your actions during the game.
The lead director, Dan Hay, was also the lead producer of Far Cry 3 and the lead writer Drew Holmes, also worked on BioShock Infinite. The game still uses Dunia Engine which is just the Cry Engine but modified. The state Montana was chosen for the setting due it being on the frontier. The team collected a lot of information on the environment, ecosystems and the personalities of the locals who were wary of authorities and outsiders, while on a fourteen-day trip. The number of antagonists was increased due to not being satisfied with just one.
Separatism is the tone of the game, according to Hay due to the Cold War conflict he often felt unsafe when he was young. The attacks of September 11 and financial recession from subprime mortgages caused the concept of a global village to collapse. This is the theme of the game and is why the antagonist is the leader of a doomsday cult. Late 2014 is when the story was first being written and in 2016 an occupation and stand-off in Oregon prompted more research for separatism. To give depth to the story the characters were given different views on events and ideologies. The game was designed to have a dark theme but also to be fun and entertaining.
Dan Romer was the composer and writer of the music in the game. The design team wanted the player to feel the nature of the cult and its messages through the music and tie it to the narrative. End-of-the-world teachings of the cult were put in as lyrics to hymn-like gospel music. The music also shifts as the player explores the regions of different cult members. Licensed music tracks are played when the player drives in vehicles. Some of the songs produced by Romer were used and reinterpreted by Hammock, an ambient/post-rock band. The soundtrack had three parts which were also released with the game.
The reviews from critics were favourable with all systems getting scores of 75 and above on Metacritic. IGN gave it a rating of 8.9/10, while other gaming publications like Destructoid, EGM, and Game Informer all gave it 7.5/10. Game Revolution gave it 3 and a half stars, while Games Radar gave it 4 stars. Finally, Giant Bomb gave it 3 stars and Polygon gave it 6.5/10.